Anyway, back on topic, all Ramp decks since the beginning have looked to build their mana to ridiculous levels as quickly as possible and then use that advantage to drop more powerful win conditions earlier than their opponent and ride that to victory
Use Counterspells In some situations, it can feel futile to use a removal spell on a Planeswalker after your opponent has already benefitted from its abilities
order: 10 piecesEst
Keep your best creatures on the battlefield late into the game by trading up any other creature you can stick
Then youd have Boromir, Warden of the Tower, a perfectly fine protection card
Theres also a variety of cards that get larger as you sacrifice permanents, like Carmen, Cruel Skymarcher and Elenda, the Dusk Rose, which provide essential board presence as you churn through creatures on board