A superfriends commander is a legendary creature (or sometimes planeswalker) that interacts favorably with planeswalkers
The phases are: untap, draw, main, combat, second main, and end step
It might be the construction of an engine, or the ability to loop permanents
In my opinion, the strongest things you can do in Mono Red are: "Glass cannon" decks that either quickly pop off and win before opponents can stabilize, like Storm, Krenko, Purphoros, Slicer Crushing nonbasic lands, aka defeating a large chunk of players with a single Blood Moon The problem with these two strengths is that they aren't always the right pick for casual tables
In Commander, however, that makes the card literally free, as it's restriction is playing no nonland cards that share a name with each other - Commander is a format of singletons
Sorceresss Schemes Rating: 4/10 Sorceress's Schemes is a really nice card to have access to in this set