Regardless, when ramp is on the agenda, this is a green sorcery youll want to consider
I thought that playing this kind of enchantment turn 2 wasn't that great for a true aggro strategy
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This often creates two or more colored mana on turn one, and continues to scale throughout the game with no downside or additional costs at untap
Force Away For just 2 mana, Force Away allows you to temporarily return a problem creature to its owners hand