It was a phenomenon, one so big as to lead to Konami organising a major event at Tokyo Dome in 1999 - the venue the company returned to in order to celebrate 25 years of the franchise earlier this year
Once you do, however, you get to clear the board while leaving yourself a suped-up Angels Tomb in play
Four mana for five damage is fine, and the potential to deal a point or two to your opponents dome is a nice bonus
That kind of unpredictability is honestly half the appeal
User-Friendly Interface: Intuitive design makes card creation as easy as a game of Duel Monsters
On top of being able to hit opponents, it can also work as a removal spell against a number of strong creatures, like Deathrite Shaman, which we'll cover later