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I love how the mechanic leverages Magics history and has this neat little narrative/mechanical cohesion within each spellbook, but the implementation feels insufficiently random, awkwardly presented, and not always immediately obvious what the narrative/mechanical cohesion is
Yes but with this caveat: you may have to wait for me to get to it
Sacrifice after III.) I - Aerospark - Exile target creature an opponent controls until this Saga leaves the battlefield.II, III - Put a +1/+1 counter on each of up to two target creatures you control
You get tons of artifacts to enable cards like Urza, Lord High Artificer and Cyberdrive Awakener, and thats only the first secret this commander knows
Turn it face up any time for its disguise cost.) When this creature is turned face up, put a +1/+1 counter on each creature you control