Search your deck for a Basic Pokmon named Oddish and put it onto your Bench
Inside you'll find: x5 - Lighting Energy Cards
For the higher-rarity Werewolves, the trick was to find a way to connect the two sides
Seeking that same inner peace I found in Powerwash Simulator , I tried my hand at Supermarket Simulator earlier this year, and while I enjoyed it, I bounced off it pretty quick
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
As was the original cards ability, damage dealt to a player or planeswalker lets the player create a number of Treasure tokens equal to it