Those 3 life points usually didn't matter much, but occasionally they make all the difference, especially when a deck finds itself in a position to do 14 or 17 damage all at once but can't do 20
Firstly, trainers can potentially fuel up Heatmor by using their Flame Cloak move, which will do a little bit of damage to the foe, however is better used for retrieving fire energy from the discard pile
Tidal Barracuda is another card thats great for making your flashy spell-slinging a little easier while simultaneously giving any control-focused opponents a hard time
It was also the first set to introduce Pokemon Tools to battles
These actions in the declare attackers step happen as follows: Choose Attackers: As the active player (the one whose turn it is), you choose which of your untapped creatures will attack
Gamble is definitely a tutor