Finally, you can also prepare a pregame conversation for each of your decks
Many Historic cards are good enough to see Timeless play, like Thoughtseize
Dicebreaker has plenty of helpful information about what could be the next big title to crack the upper echelon of TCGs
Gaining Hexproof is also super-relevant, as it turns off direct damage effects, discard effects, and a lot of graveyard hate all in one swoop
Both of these Locations don't have a unique ability, but they ease the player into using them by being cheap, ink cost-wise, while also gaining you one lore at the start of your turn, so long as the locations stay on the field
pick them because they solve a specific problem your main deck has