card game typically fall into three categories: attack, defense, and level, with exceptions like Link Monsters
If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone
I returned home, caught up on work, and suddenly realized something: Final Fantasy is already old news
What's even more frustrating is when you're playing cards and, in the heat of the moment, the card sleeve and card face slip and slide against each other *squeak*
Without these, there is a chance your gameplan will be too slow and not direct enough
Wugrtio Ex and Garchomp Ex are also decent options to break out of Claydol's heal negation ability.