Decks must consist of no more than two Inks, meaning if players have a deck of Ruby and Steel cards, they cannot add in an Emerald card or one of any other Ink
I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar
With lifelink built in, she can start growing immediately,every time you gain life, Aerith picks up a +1/+1 counter
Magic tabletop, Magic Online, and MTG Arena players all use play boosters
You may put one of them into your hand
Borderless Adventure Lands Take a trip through the many iconic locales of the FINAL FANTASY franchise with borderless Adventure lands