Instead theres a margin of acceptable deviation from perfect that manufacturers account for and allow
Lands that produce more than 1 mana, like the Karoo lands or Lotus Field, can be untapped for maximum mana generation
Destiny Spinner Theres something very nymph-like about Destiny Spinner
Tempor-Ante Rules: Normal 60 card minimum deck to start the tournament (may drop below 60 cards later) Standard 15 card (optional sideboard) Players must bring a stack of blank cards for proxies (cardstock, acetone wiped cards, basic lands, or standard poker cards all work great) and extra sleeves to match their deck
For the rest of the turn, if more creatures enter, you still get to scry more, which is great
Play as many cards as you can, and your foes often have one or two instants they can cast as well you invariably come out ahead in card advantage and quality