This is a pretty sweet commander who can comfortably supply damage on a regular basis, but it just makes me want to go play a Purphoros, God of the Forge deck instead
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Chip damage is still relevant, of course (and I always encourage you to attack someone instead of rolling a dice, because theres always a correct attack), but its even more relevant now that big swings can come out of nowhere
Its less about reading a draft table and more about squeezing the best plan out of what you opened
Now, from a gameplay and design standpoint, Wrenn and Six push red and green into graveyard-focused value play rather than pure aggression
A black sorcery for seven mana, Kindred Dominance allows you to name a creature type, then destroy each creature that isn't the selected type