And Adventurer's Inn is just as unimpressive
Being able to exile all nonland permanents that have mana costs less than or equal to the counters you remove is a powerful ability
Mount Gulg is the second such area you explore, though it looks a bit different in the game
Finally there's a +1/+1 counter theme, putting counters on your creatures and then rewarding you for having counters.We add counters with cards like Together Forever, Retreat to Kazandu, and Elite Scaleguard, then get rewarded for doing so by drawing cards with Armorcraft Judge, protecting our creatures from removal and drawing more cards with Inspiring Call, and giving our creatures flying with Abzan Falconer
Ive done this many times, and its as easy as dropping Regrowth and Eternal Witness in green, or Sun Titan in white
Shimmer Dragon and Thought Monitor are awesome with a heavy artifact deck