The opportunity to play your own one-drop spell and then shut down your opponents with free counterspells is already borderline too-good with more significant drawbacks
It taps for mana like normal, but you can also load it with a charge counter and then unleash a the stored-up mana on your next main phase
Life // Death Life / Death is basically a 2-mana Reanimate, which is, of course, so much worse than the 1-mana spell
As for countermagic, saying no is another incredible move to make
Aetherize is OK, but you rarely want to hold open your mana to protect yourself from a single opponents attack when you could just cast more, scary spells instead
View more Latest Articles Browse All Pattern Recognition #418 - Commander Frog With Standard Brawl out of the way, let's see what can be included to turn last week's Genghis Brawl deck into a Historical Brawl deck - and what Commander itself might offer it