One problem since the start has been the way evoke makes actually hard-casting the creature feel like a mediocre Plan B
The core of the deck is to play anything and everything that lets you scry cards, manipulating the top of your deck to almost always put a land on top, so you can ramp up faster and faster
Thats very exploitable with red damage sweepers
The art style is intended to be an homage to travel posters
My first instinct is to throw it into a Samurai and/or Warrior deck and combo it with Raiyuu, Storms Edge, but Commander has a lot of potential ways to keep extending a turn with more phases, and any devoted red player should consider having it in their deck
Strong Win Condition If, like any good Blue player, you want to draw a lot of cards, but want to get across the finish line with creatures, Knowledge is Power is the card for you