Token Makers View on Archidekt 1 Hangarback WalkerHangarback Walker 1 Secure the WastesSecure the Wastes 1 Luminarch AscensionLuminarch Ascension 1 Martial CoupMartial Coup 1 Rise of the HobgoblinsRise of the Hobgoblins 1 White Sun's ZenithWhite Sun's Zenith 1 Decree of JusticeDecree of Justice 1 Hero of BladeholdHero of Bladehold 1 Pia and Kiran NalaarPia and Kiran Nalaar 1 Assemble the LegionAssemble the Legion 1 Elspeth TirelElspeth Tirel 1 Geist-Honored MonkGeist-Honored Monk 1 Increasing DevotionIncreasing Devotion 1 Knight-Captain of EosKnight-Captain of Eos 1 Siege-Gang CommanderSiege-Gang Commander 1 Captain of the WatchCaptain of the Watch 1 Elspeth, Sun's ChampionElspeth, Sun's Champion At the moment, our deck is sitting at around 20 token-making cards, and I can say from experience that this number will allow us to consistently keep dudes on board and rebuild if we get disrupted
The next counter measures Id focus on for Yuriko are resources that disrupt top deck manipulation
That's worth running in a deck with a decent number of Enchantments, though, because it can also tap for nothing
These Commander game changers are notorious in Commander and should be swapped out if you want to roll with lower brackets
These are usually cool and fun ways to get into the format
Yet while none of the Shock Lands are cheap, Steam Vents (along with the next card on our list) are the most expensive