I'd much rather use the opportunity to actually make the silly thing, not to lie about it
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it
PLANECHASE The Caldaia Enigma Ridges Esper The Fertile Lands of Saulvinia Ghirapur The Golden City of Orazca The Great Aerie Inys Haen Ketria Littjara Megaflora Jungle Naktamun New Argive Norn's Seedcore Nyx Paliano The Pit Riptide Island Strixhaven Ten Wizards Mountain Towashi Unyaro Valor's Reach The Western Cloud The Wilds The Aether Flues Bloodhill Bastion Chaotic Aether Gavony Glimmervoid Basin The Great Forest Grove of the Dreampods Hedron Fields of Agadeem Isle of Vesuva Jund Kharasha Foothills Krosa Mutual Epiphany Orochi Colony Panopticon Planewide Disaster Reality Shaping Selesnya Loft Gardens Sokenzan Spatial Merging Stensia Stronghold Furnace Truga Jungle Turri Island Undercity Reaches
Experience one of the most iconic and beloved Commander archetypes ever created without spending thousands on premium Dragon staples
Instead, a second "reflexive" ability triggers when you exile it
At worst, this is a 5 mana, draw multiple cards spell, essentially, assuming you immediately kill it for its -3 ability