When you cast it, you get to gain control of a creature in play and then turn it into a 10/10, give it trample, annihilator 2 and haste until the end of the turn
I think it has reached a decent level of strength with this current strategy, so I plan to run it like this for a while, but since it's a bit strong for my local playgroup, it might be good to go back to basics and rebuild it to be more casual
In the end, I think Hazel is the more powerful option
Nadu, Winged Wisdom Chief: A Simic commander that ramps you and puts cards in your hand
This ability can be a double-edged sword because, while it protects your cards from removal, it stops you interacting with them as well
that monster becomes the declared Type and Attribute, then you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control, including the targeted monster