The +1 Ramp can come in handy later in the game if youre returning too many Don through your cards effects
A 2/3 flier for two mana is already above-rate , but it also has the ability to come down later in the game as a 4/5 flier with lifelink
Lack of resources and card selection make it tricky for white to win through individual haymakers or killer combos but you can still force the pace and go under them
White brings with it some strong creatures, stax effects, and game warping effects, making it a great pick when building your next deck
With that style of card being abandoned in design, Time and Tide is a reminder of a block mechanic that was found wanting
The combat damage trigger is absurd, not only drawing you a card, but letting you cheat on mana by casting virtually any spell for free