1x Double- or single-faced rare or mythic rare 1x Double- or single-faced uncommon 1x Double-faced common 2x Single-faced uncommons 9x Single-faced commons 1x Eternal night basic land 1x Double-faced helper card 1x Token or ad card COLLECTOR BOOSTERS If you want a straight line right to the sharpest, most vicious cards in the set, Collector Boosters are for you
Card advantage one turn, then pumps your creatures the next two turns
It should come as no surprise that when you get several shrines in play, good things happen, and the Forest Guardian does that majestically
Nonetheless, drawing cards is at the center of any game of Magic
White is the second best mana ramp color, though its ramp options are either contingent on you being behind other players in terms of land count or your opponents fulfilling a specific condition in order to ramp or accelerate your mana
Outside of a vacuum, the white card in the cycle kinda sucks