According to his calculations, the minimum amount of lands you need for a 90% chance of 3 lands by turn 3 and a 74% chance at 4 lands by turn 4 is about 36 lands
$0.49 Ichor Elixir March of the Machine Commander Decks $0.49 Tellah, Great Sage Final Fantasy $0.49 Zell Dincht Final Fantasy $2.49 Inspired Tinkering Commander Legends: Battle for Baldur's Gate $0.49 Jill, Shiva's Dominant Final Fantasy $0.49 Louisoix's Sacrifice Final Fantasy $0.39 Relm's Sketching Final Fantasy $0.79 Zanarkand, Ancient Metropolis Final Fantasy $0.35 Ring of the Lucii Final Fantasy $0.49 Triple Triad Final Fantasy $0.35 Shantotto, Tactician Magician Final Fantasy $0.49 Summon: G.F
Such powerhouses are usually saved for the last parts of a battle as a trump card but this trio has some attacks that benefit more from early play
Back then, the card was at rest at $4, but it started to gradually climb around October, reaching $7 last week, before suddenly doubling to hit its current value of $15.60
There are several factors that have caused tempo and the relevance of it to increase in magic over time, and in quite a pronounced way in the most recent years
Any info would help thanks