Though the multikicker joke is lost on the Magic version of the card, the explosive potential's still intact whether you prefer Zethi or Chun-Li
Of those three abilities, the first is best for draft if the player has enough Adventure cards and they don't mind delaying an Adventure creature finally entering the battlefield after two Adventures
(If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.) Armor of light, halt physical might! Illustrated by Mikio Masuda Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Comp
Arixmethes switches between mana ramp and attacker modes, tapping for two mana while difficult to remove
Once you've created the shape of your card, it is time to insert text boxes for your character / person's name and details
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