I don't think there are any noticeable scratches, but I'll leave it for play use as it is an amateur judgment
Otherwise, you may put it on the bottom of your library
The last thing Aerith does is summon Holy
It teaches a lesson about card evaluation and how small changes in both design and context can create drastically different cards and formats

Deck List: Commander (1) Mizzix of the Izmagnus Creatures (14) 1 Goblin Electromancer 1 Jace's Archivist 1 Gigantoplasm 1 Talrand, Sky Summoner 1 Psychosis Crawler 1 Broodbirth Viper 1 Illusory Ambusher 1 Lone Revenant 1 Warchief Giant 1 Charmbreaker Devils 1 Arjun, the Shifting Flame 1 Etherium-Horn Sorcerer 1 Melek, Izzet Paragon 1 Dragon Mage Spells (48) 1 Sol Ring 1 Izzet Signet 1 Thought Vessel 1 Worn Powerstone 1 Seal of the Guildpact 1 Awaken the Sky Tyrant 1 Rite of the Raging Storm 1 Thought Reflection 1 Blustersquall 1 Brainstorm 1 Echoing Truth 1 Desperate Ravings 1 Urza's Rage 1 Counterflux 1 Therize 1 Fact or Fiction 1 Reins of Power 1 Steam Augury 1 Mystic Confluence 1 Word of Seizing 1 Act of Aggression 1 Prophetic Bolt 1 Thersnatch 1 Mirror Match 1 Firemind's Foresight 1 Repeal 1 Comet Storm 1 Magmaquake 1 Stroke of Genius 1 Dominate 1 Blue Sun's Zenith 1 Preordain 1 Faithless Looting 1 Vandalblast 1 Mizzium Mortars 1 Windfall 1 Mystic Retrieval 1 Stolen Goods 1 Mizzix's Mastery 1 Rite of Replication 1 Sleep 1 Chain Reaction 1 Call the Skybreaker 1 Blatant Thievery 1 Epic Experiment 1 Meteor Blast Lands (39) 1 Command Tower 1 Evolving Wilds 1 Izzet Boilerworks 1 Izzet Guildgate 1 Reliquary Tower 1 Rogue's Passage 1 Spinerock Knoll 1 Swiftwater Cliffs 1 Temple of the False God 1 Terramorphic Expanse 1 Vivid Crag 1 Vivid Creek 14 Island 13 Mountain Contents: 100-Card Commander Deck

Supreme King Z-ARC Supreme King Z-ARC has Attack and Defense stats of 4,000, which would be enough for most "Yu-Gi-Oh!" monsters, but this card has a host of special abilities that makes it almost impossible to stop