Evaluating the cards in The Brothers War is unique, since it includes the normal cards that youd find in a pack, plus the Retro Frame Artifacts
Just make sure you bring some dice or lots of tokens for when it starts to get wildly out of control
You can cheat out the Craterhoof or you can just cast it, it is powerful enough to be worth ramping to and isn't that pricey for a green card of such game ending potential
Here's what's worth adding to your deck
Zealot's Conviction - 10.99 Another one mana trick people are sleeping on right now, the thing that sticks out to me is that the first strike (and the stat boost) sticks around giving you value after you win the combat
It built upon Alchemy's digital-exclusive mechanics such as Conjure, Peretually and Seek, and also brought the return of Spellbook from Alchemy: Innistrad as well