Chaos: Whenever you roll Chaos, Candyland deals X damage to target creature or player, where X is the number of candy counters on Candyland
Deck restrictions: Up to three Game Changers No mass land denial No chaining extra turns No two-card combos before turn six Here we'll abandon our focus on Bears pretty much entirely
Then, when you crack the Memory Jar, your opponent takes a bunch of damage from Megrim from discarding cards, and you simply draw into more tutors, Memory Jars, and fast mana
It is a certified investment for anyone looking to stay ahead of the game's evolving meta
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Burning-Tree Emissary allows you do to ridiculous things with Nykthos, Shrine to Nyx, such as Rakdoss Return your opponents hand away on turn 4, play out a turn 3 Stormbreath Dragon, or even just empty your hand and have an army of creatures