Characters enter the field in the ready position - meaning they are orientated upright - but cannot be used or exerted until the following turn
As painful as that may be, there are cards you can run to help you bypass these minor upsets by manipulating the cards you draw
Drawing more cards allows you to hit the key pieces you need more often whether thats removal, recursion, or even ramp
Unflinching Courage Armadillo Cloak is one of the best auras of all time so its no stretch to say this time around will be too much different
An extra upkeep is just another upkeep step that can be added to your turn, usually directly after your normal upkeep
It is quite a bad card, costing 3 mana and slowly, over multiple turns as the land it enchants gets tapped, Orcish Mine counts down to the destruction of that card