While Inalla uses her Wizards for rascally tricks, Azami uses them as a form of control
You can read all about it here, but the TL;DR is that I made this deck for my oldest son (9) for him to learn the game
When you next cast an artifact spell this turn, that spell gains sunburst
Ghostly Prison does a great job getting to the late game by making opponents choose between attacking and casting spells and every player wants to cast spells
There are a lot of cards that mess with combat, but very few shake it up quite like Pramikon does, making each player only able to attack the player to their right or left, depending on which you choose
The Sword of Forge and Frontier has constantly seen play in the Commander format, along with Pioneer decks like Gruul Midrange and Mono-White Humans