With pretty insane draw capabilities, a ton of tricky ways to work around your opponent by bouncing cards to the hand, granting them reckless, or sending multiple foes to the Inkwell via Spooky Sight, Emerald/Sapphire is a welcome alternative to the more meta-hardened Steel decks that will likely dominate the meta this time around
Provided you have a couple of lands to get the ball rolling all that extra draw ensures you continue to drop lands and gain access to more clues
If you pay two mana and discard the card, you can: "Destroy target artifact, enchantment, or nonbasic land an opponent controls
I would highly recommend starting the campaign with the original Yu-Gi-Oh
Its okay for cards to not be too pushed, and Id feel better if Jared ends up being mediocre over obviously, this is what everyone will be playing now
Sunday, July 19, at Ocoee Lakeshore Center, 125 N