This card can counter all other spells, switch each creatures power and toughness until the end of the turn, or make all creatures unblockable until the end of the turn
You have so many different creatures at your disposal, and most will come with some sort of mechanics attached, such as Reach, Vigilance, Deathtouch, Menace, or Trample, while others are token generators
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In Standard, I can see this functioning along the lines of a fixed Smugglers Copter the stats are the same, with the condition being it will always draw you lands
The size of your collection alters the options available to you