Other than the pull rates and the icon at the bottom, they look similar to each other, though often the higher rarity cards also include better play mechanics
The toss-up between questing to accelerate your own victory and challenging your opponents cards to slow their progress makes for a notably different and fresher feel from the directly antagonistic likes of MTG, Pokmon and Yu-Gi-Oh
I loved Warhammer 40K but I couldnt afford the miniatures back then on a soldiers salary
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Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason