I knew development was going to swap them in, but I felt I should make the statement that design-wise the cards didn't belong
Heres a bit of a left field deck suggestion: Nine-Fingers Keene wants to get as many different Gates onto the battlefield as possible, so having an instant to assist in that mission will be a sneaky inclusion
You still have access to some powerful tools, and netting a free creature is loads of fun
Up to fifteen cards may be included in your sideboard, if you use one
This is a creature that lets you draw three cards on each of your turns at the very least, maybe more if you have ways to untap it before your next turn
Black's Best Alternatives to Remove Enchantments Without colorless cards, one of the lines for black to remove enchantments is to Thoughtseize and force a discard of that nasty enchantment before it can be cast, then once the enchantment is known, Surgical Extraction can extract it before it affects the battlefield, and lastly, the final ability on one of the best black planeswalkers of all time, Liliana of the Veil can get rid of enchantments, but it is still up to your opponent