It might take longer to get going than the other 4, but once it does get going, it is certainly the one in the cycle that is the most imposing Adding a one mana kicker to all your stuff that lets you drain 1 life is a pretty useful thing
A rare MP copy dropped as low as $50, which would be a nice saving if you can find another and don't mind the condition
It does not scale with the number of players, so as early as turn two it effectively reads Players cant play any more lands on a one mana enchantment
If you attend local events, using a personal playmat is standard practice
An abundance of removal spells in Constructed, and especially bounce out of the control decks, kept it down in Standard, but probably more than they should have
Minimum requirement of 1000 packs