There are 7 main types of cards in magic, Lands, Creature, Instants, Sorceries, Enchantments, Artifacts, and Planeswalkers
Keep in mind I usually do not make control decks, so there won't be a lot of counterspells and the like here
Urza block would push this to its limits with Vault legal in Standard as well as cards like Grim Monolith, Mox Diamond, Worn Powerstone, and Thran Dynamo
Similarly, [c]Grappling Hook[/c] and [c]Fireshrieker[/c] are also Equipment that can give your creatures double strike
Im adding cards like Dualcaster Mage and Wylls Reversal to be able to interact with the stack when Im not running the blue module, and because theyre a lot of fun to play with
There are two main categories mandated by the Wizards Play Network (WPN): Tournament and Casual