Sure, there's still power creep, there always will be in products designed (at least in part) around Commander
It would be easy to go Kindred here
Once a creature becomes monstrous, it can't become monstrous again
The game itself is incredibly straightforward and, like the previously covered Flesh and Blood, Lorcana and Star Wars Unlimited, has its own way of ensuring that players can steadily bring more and more powerful cards into play as the game progresses, without being subject to the problem of not having enough resources to do so
Throw in Bonecrusher Giant, which is just a generically good four-power creature, and you have a list thats very much capable of playing a fair creature combat game
Information is power, and gathering it by any means necessary has built The Obscura into a force to be reckoned with (despite being labeled meddling gossips)