Ramp : Ramp decks want to build enough mana to cast powerful cards that are too much for opponents to deal with
However, a deck may want fewer lands alongside ramp spells if the goal is to get to 4 or 5 mana on turn 3
For decks with three or more colors, where you might only be able to afford a small number of MDFCs since you'll need most of your lands to either be basics (for ramping / tutoring purposes) or tap for multiple colors of mana, the best MDFCs are Bala Ged Recovery (seriously, if you have green mana in your deck, play this card), Valakut Awakening, Hagra Mauling, and Ondu Inversion, along with the mythic cycle, which is almost always good if you can afford another land that only taps for a single color of mana
There are fan favorite legendary Pokmon, like Mewtwo VSTAR [Pokmon GO], that will find home in powerful decks
If the Energy economy is aggressively costed, this card will be a chase rare
With Skilled Combatant, whenever Robin Hood, Champion of Sherwood banishes another character in a challenge then the player automatically gains two lore