There are very few cards in this game that can take more than one hit from a 6 attack Character, and none that can just shrug it off like it was nothing
When Garfield created magic, he thought that people would buy a few boosters, maybe trade a little, gain cards through ante, and that's about it
Next up Dregs of Sorrow
As for the gameplay there's little amount of assist on the game's part, but you the player, have substantial control of creating tokens, adjusting amounts, and paying complicated costs
Im sure it wont make too much of an impact on Commander as it doesnt do anything when it hits the board, but those EDH players do love drawing cards, so itll probably hold at least some value
Weekly digests, tales from the communities you love, and more I've been writing about games in one form or another since 2012, but these days you'll find me managing GamesRadar+'s tabletop gaming and toy coverage (I spend my time here handling everything from board game reviews to the latest Lego news)