Alongside his ink cost, Simba has a modest design of equal fours in both strength and willpower, a shift cost of 3 making him cheaper to bring to the table, a lore value of 2 for respectable questing, and his ability to Understand the Balance that allows Simbas controlling player to ready his allies at the end of the turn if Simba himself is in an exerted state by that time
You can run a casual Codie deck, or a competitive one looking to chain together a very specific set of spells
With no maximum hand size, the skys the limit
All three copies are sealed and graded by BetaGrading, a company specialized in European seals
This is an old card, so were talking Legacy
While five willpower is enough to see off a few fights before Marshmallow is banished, the card likely wont stay down for long