After a single +1 activation, Tezzeret can use his ultimate next turn to transform all of our artifacts into 5/5 robots of doom, giving us the perfect alternate win condition if things aren't going our way
Its first move is Water Gun, which does 20 damage plus ten additional damage for each Energy attached to Wartortle
While theres no way to contact a seller directly through TCGplayer without buying a card from them first, we can use the power of the internet to ask exactly what these damaged cards look like before picking them up
Its a green spell, and one that even lets you avoid risking the creature you have in a fight
If your strategy is to stack and attach as many Energy Cards to your Attacker and Strike a multiplier move to your opponent, choose Trainer cards that can derive Energy Cards from the deck and discard pile
Swiftfoot Boots I dont think everyone would put Swiftfoot Boots at the top of this list, but I cant think of a card that deserves the spot better