Until end of turn, you dont lose this mana as steps and phases end. Mana is good, it only costs three to reconfigure, and you could fund some monstrous turns with this
It uses impulse draw, meaning it exiles a card from the top of your library and lets you play it until the end of your next turn
Decks interested in sacrificing and recasting threats or simply taxing their opponents patience and removal will love this
Given that most big attacks typically require at least three energy cards, a couple of Double Colorless Energy cards will allow players to dish out 220 damage, which should be enough to take down all but the tankiest of Pokemon in one fell swoop
Inside dimensions are 5.5'' x 3'' x 5'' *Booster box not included *Some assembly required
You can protect key synergy creatures you have, protect your commander, sweep the board, and have them all return to the battlefield safely, while your opponents return to ground zero