What's kind of weird about it all is that if I were talking about making Armies I would think I could have more than one token working, but Amass just makes the one bigger and bigger
In the first one, ONE PIECE TCG teaches you the basic moves in the game, how turns work, what you can use cards for and the basic attack system
His second ability benefits further from this, growing Firkraag and drawing a card everything a goaded creature deals combat damage
Ideally it sets an OTK as it has a huge 12/12 body, Flying and protection from spells and from permanents that were cast this turn, meaning that with haste it can deliver a massive hit while being immune to almost everything
It still shows up all the time in Legacy, with good reason
I like Teferi, Time Raveler as protection during your burst turns as well as a way to bounce back etb cards like Agent of Treachery, or if you choose to run it, Charming Prince