Green has plenty of interesting consistency and card advantage engines and if Abundant Harvest is anything to go off of, it means we will continue to see cards that push the envelope of how the color can deal with these factors
(11/8/2024) Food is an artifact type
Logically, we would have to conclude that the designers (who will generally want cards with equal CMC, equal rarity, and equal power and toughness to be equally strong UNLESS they have ulterior motives like wanting to encourage players to use new mechanics more than older ones or are just attempting to make a "bad" card) believe that dabbing once is worth about the same as flossing three times
At the beginning of your end step, create X 1/1 black Fungus creature tokens with This creature cant block, where X is the number of times you descended this turn
That, and when its blocked, you draw two cards
Colorless ones are a relatively new addition to the game