The Amber and Amethyst deck is for players who like having a lot of characters out at one time, while the Ruby and Emerald deck comes with a dash of control and counter abilities, meant to frustrate opponents as much as possible
Ichor Wellspring ain't no proper egg in that sense (it has no built-in sacrifice ability), but assuming your deck hangs out with an entourage like Braids, Arisen Nightmare or Daretti, Scrap Savant and you can reanimate artifacts, you can draw a lot of omelets with this one
The body on this is weak, the flash is useless if you are cheating it in and so all round this is just not the thing
Disney Lorcana has entertaining gameplay thats easy to learn and satisfying to master, but the cards artwork alone is a sight to behold
This isnt absolutely necessary, but having a commander that can draw you some extra cards at any point during the game will make sure you never run out of things to do
It allows the player to tap creatures to put a number of charge counters equal to those creatures' power onto the permanent with station