I love the effects, though, and at time of writing its the newest card on the list
Ravager depends on the artifact lands and the general overabundance of artifacts in Affinity for its absurd level of power

1 Aminatou, Veil Piercer 1 The Master of Keys 1 Redress Fate 1 Secret Arcade // Dusty Parlor 1 Soaring Lightbringer 1 Fear of Sleep Paralysis 1 Ancient Cellarspawn 1 Cramped Vents // Access Maze 1 Metamorphosis Fanatic 1 Phenomenon Investigators 1 Mesa Enchantress 1 Terminus 1 Aminatou's Augury 1 Utter End 1 Entreat the Angels 1 Monologue Tax 1 Ondu Spiritdancer 1 Sigil of the Empty Throne 1 Starfield Mystic 1 Timely Ward 1 Verge Rangers 1 Dream Eater 1 Extravagant Replication 1 Mirrormade 1 One with the Multiverse 1 Prognostic Sphinx 1 Shark Typhoon 1 Arvinox, the Mind Flail 1 Demon of Fate's Design 1 Doomwake Giant 1 Nightmare Shepherd 1 Athreos, Shroud-Veiled 1 Inkshield 1 Life Insurance 1 Spirit-Sister's Call 1 Time Wipe 1 Solemn Simulacrum 1 Adarkar Wastes 1 Caves of Koilos 1 Hall of Heliod's Generosity 1 Temple of Deceit 1 Temple of Enlightenment 1 Temple of Silence 1 Underground River 1 Bottomless Pool // Locker Room 1 Terramorphic Expanse 1 Auramancer 1 Swords to Plowshares 1 Moon-Blessed Cleric 1 Ponder 1 Portent 1 Telling Time 1 Diabolic Vision 1 Arcane Signet 1 Sol Ring 1 Command Tower 1 Cast Out 1 Return to Dust 1 Sphere of Safety 1 Arcane Denial 1 Archetype of Imagination 1 Brainstorm 1 Otherworldly Gaze 1 Thirst for Meaning 1 The Eldest Reborn 1 Read the Bones 1 Azorius Signet 1 Brainstone 1 Burnished Hart 1 Commander's Sphere 1 Mind Stone 1 Orzhov Signet 1 Arcane Sanctum 1 Ash Barrens 1 Azorius Chancery 1 Bojuka Bog 1 Dimir Aqueduct 1 Evolving Wilds 1 Halimar Depths 1 Obscura Storefront 1 Orzhov Basilica 1 Tainted Field 1 Tainted Isle 1 Thriving Heath 1 Thriving Isle 1 Thriving Moor 5 Plains 4 Island 5 Swamp Miracle Worker Tokens 2 Angel // Treasure tokens 1 Angel // Glimmer token 1 Horror // Glimmer token 2 Shark // Copy tokens 1 Horror // Copy token 2 Inkling // Scarecrow tokens 1 Glimmer // Scarecrow token 0002a_MTGDSK_ComToken: Angel // 0015b_MTGDSK_Token: Treasure 0010a_MTGDSK_Token: Horror // 0004b_MTGDSK_Token: Glimmer Miracle Worker Scheme Cards Choose Your Demise Behold the Power of Destruction You Cannot Hide from Me My Champion Stands Supreme Only I Know What Awaits My Followers Ascend Time Bends to My Will I Am Duskmourn My Wealth Will Bury You A Premonition of Your Demise 0331_MTGDSK_Schemes: Choose Your Demise 0334_MTGDSK_Schemes: I Am Duskmourn See the schemes and tokens from Miracle Worker in the Duskmourn: House of Horror Card Image Gallery

What I came up with is that purple takes one spell effect from each of the other non-green colors: from white - enchantment removal (worse than white) from red - direct damage (worse than red) from blue - countermagic (exclusive) from black - edicting (exclusive) If purple had been around from the beginning, it would definitely have at least one exclusive ability, so blue doesn't get any countermagic at all in this set
It's also something of a color pie break
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