Maze of Ith Fez lands have the capacity to neutralize a single threat, and thats what Maze of Ith does
(Artifacts, legendaries, and Sagas are historic.) The second mode of What Must Be Done cares about what the characteristics of the returned permanent will be when it's on the battlefield, taking into account static abilities that would change its types
I'll be back in two weeks with the rest of the big smashy beasts, until then keep slingin' dem spells!

Jonah Jameson, Heralds Horn, Gathering Stone 14 Target Removal : Tahngarth, Talruum Hero, Rakdos Charm, Labyrinth Raptor, Terminate, Bedevil, Feed the Swarm, Cathartic Pyre, Warstorm Surge, Vandalblast, Feast of Sanity (ping), Merciless Javelineer (kinda ping), Skophos Maze-Warden (too situational), Longhorn Sharpshooter, Sundering Eruption (land removal) 3 Board Wipes : Crippling Fear, Blasphemous Act, Lord of Shatterskull Pass (late game) 3 Graveyard Recursion : Witchs Cottage, Patriarchs Bidding, Bloodline Bidding 2 Graveyard Hate : Rakdos Charm, Bojuka Bog 2 Tutors : Icon of Ancestry, Deathbellow War Cry 2 Protection : Swiftfoot Boots, Haunted One 10 Card Draw : Hazorets Monument, Neheb, Dreadhorde Champion, Glint-Horn Buccaneer, Vanquishers Banner, Heralds Horn, Faithless Looting, Cathartic Reunion, Cathartic Pyre, Bitter Reunion, Gathering Stone 7 Finishers/ Surprise /Alternate win conditions : Moraug, Fury of Akoum, Berserkers Onslaught, Rage Reflection, Sethron, Hurloon General, Gornog, the Red Reaper, Collective Inferno, Shared Animosity As we see form the comparative analysis, the rates per category are very good

3 Elsa, Spirit of Winter The benefits that come from playing Elsa, Spirit of Winter are very nice
Im not a fan that the prices for these decks is the same as for the Forgotten Realms and Strixhaven precons