Most of the time, paralyzing effects require a coin flip to activate and are the best method to lock down the adversary's active Pokemon
Against midrange and control you'll play as more of a beatdown deck, but against aggro and RDW you're more likely to rely on removal, disruption, and lifelink to hold the board until you either get an Obliterator down as the ultimate blocker or you drain for enough that the opponent runs out of gas
The pressure was immense, as players faced off against formidable opponents in a series of high-stakes matches
If youre worried about being cheated at a tournament, take some time and read about what they like to do
The cards all got art, creatures now had both Power and Toughness, and most old school players would recognize the game at hand as "proper Magic"
Run them together and you get a deck with both sustained card flow and sudden swing potential