Also, I'd really like to hear how you feel about this type of article: would you like more content like this, with general guidelines and theory rather than decklists and specific Commanders
Here's my Commander: She costs five, has flash and convoke, double strike, and gives your tapped stuff hexproof to protect them from removal or interaction
Not always, but having access to a few reset buttons helps you avoid losing to wide boards or snowballing value engines
When I went further back, to 2017, I found an article I wrote on domestic arbitrage
We went ahead and started working on three axes: Developing a knowledge base I tasked various folks with creating a document outlining the plot, mechanics, and key characters of the various games
Couple that with the fact that you can get stuff back every turn and you've got a card that's bound to be an immediate hit