Each other creature you control gets +1/+1 until end of turn
Admiral Beckett Brass Admiral Brass, Unsinkable Adwal, Breaker of Chains Angrath's Ambusher Captain N'ghathrod Deadeye Brawler Deadeye Plunderers Deadeye Tormentor Deadeye Tracker Desperate Castaways Dinosaur Hunter Dire Fleet Captain Dire Fleet Hoarder Dire Fleet Interloper Dire Fleet Neckbreaker Dire Fleet Poisoner Dire Fleet Ravager Dire Fleet Warmonger Don Andres, the Renegade Edward Kenway Fathom Fleet Boarder Fathom Fleet Captain Fathom Fleet Cutthroat Forerunner of the Coalition Francisco, Fowl Marauder Grasping Scoundrel Greedy Freebooter Gutless Plunderer Hostage Taker Kitesail Freebooter Pirate Peddlers Pitiless Plunderer Ramirez DePietro Ramirez DePietro, Pillager Ruin Raider Ruthless Knave Skeleton Crew Smuggler Captain The Grim Captain Tomb Robber Wanted Scoundrels Xavier Sal, Infested Captain
Group Slug is more about moving the game forward than anything else
Even when Wizards (the company) isnt specifically working on a typal-themed product, they seem to be much more deliberate about what creature types they put on cards: we see far fewer incidental humans than we once did, a greater variety of types used in general, and some real efforts to gradually reinforce a core mechanical identity for even the most humble Brushwaggs and Pests of the world
This also makes these effects not unique enough to mention for the series, and I feel with the recently released Bushwhack, it and similar cards have already been placed on people's radar in regards to EDH
Aetherworks Marvel 0