The token generation cares about casting your first spell each turn, while having your faeries deal combat damage to a player lets you goad one of that players creatures
Seeing some tribal Merfolk builds, but quite a few simply being inserted as support into existing Simic lists like Ezuri and Kruphix

Warrior Lady 2 Dekoichi the Battlechanted Locomotive 1 Don Zaloog 1 Exiled Force 2 Gravekeeper's Spy 1 Heavy Storm 2 Jar of Greed 1 Jinzo 1 Mirror Force 1 Mystic Swordsman LV2 1 Mystical Space Typhoon 1 Pot of Greed 1 Premature Burial 2 Raigeki Break 1 Reinforcement of the Army 1 Ring of Destruction 2 Sakuretsu Armor 1 Sinister Serpent 1 Smashing Ground 1 Swords of Revealing Light 3 Thunder Dragon 1 Torrential Tribute 1 Tribe-Infecting Virus 1 Tsukuyomi 1 Upstart Goblin 1 Zaborg the Thunder Monarch # Extra Deck None # Side Deck 1 Cyber-Stein 1 Enemy Controller 1 Granmarg the Rock Monarch 2 Kycoo the Ghost Destroyer 2 Magic Drain 1 Magical Stone Excavation 1 Marshmallon 1 Metamorphosis 2 Night Assailant 1 Return from the Different Dimension 1 The End of Anubis 1 Zaborg the Thunder Monarch Argentina Warrior Pressure, Necrovalley and Monarchs Argentina's Selection Cards were Heavy Storm, Pot of Greed and Mirror Force

Still, if you're in a deck with no ways to abuse the 2/1 body and you want a second option, it gives you another Regrowth effect at one mana cheaper than Ewit
Surge #102 - Misty #103 - No Removal Gym #104 - Rocket's Training Gym #105 - Blaine's Last Resort #106 - Brock's Training Method #107 - Celadon City Gym #108 - Cerulean City Gym #109 - Erika's Maids #110 - Erika's Perfume #111 - Good Manners #112 - Lt
Brionne 019/084 Water Brionne Water HP90 Stage 1, evolves from Popplio