Then once you start casting creatures, you get to pay one extra green mana to draw a card
It's one thing to stop your opponent's game plan by efficiently reacting to their plays, it's another entirely to just stop them from being able to play the game in the first place
Of course, this was due to the new set rotation policy, which went into effect and made many of the earlier sets not eligible for competitive play unless the cards were reprinted
Ogre-Head Helm Drawing three for 2 mana is pretty cool, but you need the right build for Ogre-Head Helm to work, like lots of tokens and unblockable things
Abilities also have different ways of being activated , while some are passive and the ability always works
The location cards also feature the first landscape art of the game, which makes for some beautiful Enchanted variants