Their model is best described as pay to not play as a lot of grind can be skipped by opening ones wallet, but as both games have fun mechanics (Duel Links even has another entire game and format within called Rush Duel), if you love them, you wont mind grinding them
Id guess that Through the Omenpaths will have the three usual draft modes on MTGA (Quick Draft, Premier Draft, and Traditional Draft), and that the only change will be picking two cards rather than one, within smaller pods
Creatures with abilities like flying ensure that you can break through these creature stalls
I prefer Fiery, as you won't have to tap a creature to get the same cost, but this CAN be played cheaper if you have multiple creates
Suppress the urge to craft four of a single card
Sazh's chocobo is a big part of Sazh's story and a great metaphor for the relationship he has with his son